BORDERLANDS 3: HANDS ON PREVIEW WITH THE FIRST-EVER GAME PLAY FOOTAGE.

After years of silence, the world was treated to a teaser trailer released in March, finally preparing us for the announcement of Borderlands 3.  Now the game is finally shown to the world in a secret, undisclosed location in Los Angeles, California.  Completing all the gearboxes and 2K shows how the new entry will look and handle.

  For those unfamiliar with the Borderland series developed by Gearbox Software, it can only be explained as a fully engaged first-person-shooter game with an astounding number of guns and loot.  Mix in some gorgeous cell-shaded graphics and great writing in no small way, and you've got Borderland in a nutshell.



  Borderland 1, released in 2009, is essentially the seed for the hijacker-shooter genre.  While it was slowly produced by Borderlands 2 (2012) and later Pre-Sequel (2014), Borderlands is a plentiful crop cultivated after 3 years.

  This is a true development of the hysterical formula and it fictitiously shuts down everything that made their previous games so entertaining and addictive.

  After spending more than an hour playing a small snippet of their epic pre-release demo, it seems that, more than anything, Borderland 3 seems to have the most in the stored series to date  Sophisticated and extremely ambitious release.



  As you jump into the game, you'll instantly recognize the alluring Macabre Staples, which has been synonymous with the series since the very first game, with its irreverent dialogue and excellent writing, this massive number of highly designed weapons  .


  Border 3 comes at you like a storm.  But instead of fallen trees and destroyed houses you are left with a veritable sea of ​​weapons and plunder to plow as the game's Mad Max-Escal battles its way through the wasteland.

  The quirky and timeless cell-shedded graphics and laugh-out-loud moments are instantly recognizable for the range's unique brand, just cranked up to the max.

  It is clearly evident that in its pre-release demo phase, Borderland 3 leaps and bounds ahead of its predecessors in terms of content, creativity and ingenuity.

  The demo offered a choice of two-character classes;  Amra the Siren and Zayne Jack-of-all-trades soldier types.  Both, as you might expect, have vastly more customizable capabilities than ever before, offering huge doses of freedom to create their own play style.

  

  Like previous games, each class has its own unique tree of skills and powerful abilities to choose from to help you specialize in a certain character.  Mixing and matching these skills and actions will eventually lead to a character that will be unique to you, even if you are playing online with someone using the same class.

  Creating teams with your friends and other players online or via local split-screens is definitely a way to enjoy Borderlands.  The season to savor with your favorite character class and infectious enjoyable gameplay, and you have been rewarded with an extremely exciting experience, perfected and honored by the first Borderland game.

  While Borderland 3 supports fully cooperative play from beginning to end, we were playing strictly in single player only.  However, the single game of Borderlands 3 seems completely different from the previous games in any way in the best way.  Making single player mode a completely real option, something that was lacking in older games, was due to difficulty and sometimes unbalanced gameplay.



  Sliding has been combined with the ability to climb stairs to get a better vantage point.  Despite the massive small changes, it is the simple addition of this vertical exploration and dynamics that improves the game's pacing and combat approach.  Both works have never been seen before in borderline games and are exceptionally welcome in overall exploration and combat.

  Perhaps the biggest change in Borderlands 3 is the addition of an honest-to-God spaceship, giving you access to various planets for the first time.

  That's right, now you're finally allowed to leave Pandora, the planet where the main narrative takes place in previous games, to explore a much broader and infinitely more colorful universe, again expanding the game more than ever  doing.  This is the important thing Borderlands has been shouting from outside for a long time.

  The game also has some minor life changes such as selecting quests.  Gone are you constantly pausing the game to choose the quest.  Now, you can easily cycle through your ever-heavier levels of sub-quests with the simple push of a button, allowing you to choose better, and in which order you want to tackle the objectives.

  Further changes include optional firing modes for most weapons you can find.  From a pistol that ranges from firing normal bullets to mini missiles, shotguns that can store energy for large explosions and swap elements to destroy enemies, you are never left for creativity  Will go.  It is an option that combines a plethora of methods of easy combat and gives literally hundreds of meaningful options when deciding the weapon of your choice.

  

  The gameplay only scratched the surface of monumental releases.  Up-and-coming has been teased with countless worlds as well as an endless supply of comic weapons, melee and the series' masterful brand of comedy.  Yes, we are seeing you in Claptrap.

  To play to the obvious strengths of previous titles, the game adds in some essential changes that tip it over the edge in terms of gameplay, exploration, and storytelling, making it the best iteration of Borderlands you've already played  Huh.

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